Gloom, Part 3

Our time in Whitesparrow concludes with a final confrontation with the legendary assassin Gloom inside a spooky temple! Will it end in violence, or will diplomacy prevail?


Gloom, Part 2

A young man has been murdered! Four adventurers might be suspects! It’s time to call in Gwyndielle the Cleric, a veteran of our very first Whitesparrow adventure, to solve the case and close up the series! What is the secret of the assassin known as Gloom? What’s lurking inside Magnet Rock, deep in the bog? And who has the highest armor class and the most hit points? Mysteries all, some of them answered in this very episode!


Gloom, Part 1

A new group of adventurers are brought together by a shockingly violent act that strikes at the heart of Whitesparrow! Why are assassins threatening Lord Whitesparrow’s family and servants? How could a legendary assassin, a name not spoken of in decades, be involved? And will anyone in Whitesparrow be interested in taking sorcery lessons from the Lizard Folk? Off we go into the final Whitesparrow adventure!


The Cult of Dusk, Part 3

Ahlan, Diendo, Gwyrven, Keloth, and Not A Dragon discover just how easy it is to join a cult! This crew is going to wrap up the adventure one way or another. But will it be by defeating the cult from within? Unleashing terrible evil? Or both?


The Cult of Dusk, Part 2

What will Ahlan, Diendo, Gwyrven, Keloth, and Not A Dragon find in the mysterious, guarded tower? Will it be worth it? Listen to find out!


The Cult of Dusk, Part 1

The Cult of what now? Ahlan, Diendo, Gwyrven, Keloth, and Not A Dragon aren’t quite sure, but they’re gonna try to find out. New crew, new mission, new cult!


The Queen of Red Water, Part 4

After a break, some of our adventurers return to the Red Water dam to try an alternate path to defeat the Queen and her goblins and restore water to Whitesparrow! But what is the fate of Samson Jothem’s robot panda, Pascal?


The Queen of Red Water, Part 3

Is it the final confrontation with the Queen of the Red Water Cult? Who is that prisoner in the corner? Is he friend or foe? For answers to questions such as these, listen to this episode.


The Queen of Red Water, Part 2

Our motley crew of (mostly) inexperienced adventurers continues their search for the source of the mysterious Queen of Red Water by murdering some goblins and impersonating other ones. Once again, we’ll make you empathize with the NPCs right before we kill (most of) them.


The Queen of Red Water, Part 1

Everyone’s favorite nightmare monster K’ronng returns for adventure with a whole new cast of characters. Can two High Elves, a Dwarf, and an Aasimar join with everyone’s favorite Bugbear rogue to solve the mystery of a terrible drought that’s plaguing the farmers around Whitesparrow? Probably! The adventure begins here.


The Flesh Eaters, Part 2

Will beloved new NPC friend Bh’izz live to start a warlock school for his son? Or will Samson Jothem, K’ulkat, Etheline Karena Kenyatta, K’ronng, and Gwyndielle allow him to die horribly? Find out in this thrilling conclusion to The Flesh Eaters!


306

The Flesh Eaters, Part 1

A new party (with some returning characters) boldly strides toward adventure. And dumplings! And kaghhfeezzzz! Samson Jothem, K’ulkat, Etheline Karena Kenyatta, K’ronng, and Gwyndielle trek through a swamp and sample the local brew.


305

The Wild Sheep Chase

It’s another extra-long episode with an entire adventure for your listening pleasure. On their way back from The Crashed Palace, Ch’omasa, Li, Quewaris, Ried Quarrell Kilgarriff, and Thamia make a new friend — a sheep!

[That’s two enormous episodes in a row. We’re taking next week off.]


304

The Crashed Palace

An entire adventure in one extra-long episode? That’s what you get when you have a super-competent party that includes Thamia, Quewaris, Reid-Quarrell Kilgarriff, Ch’omasa, and Li!


303

The Gleam in the King’s Eye, Part 3

Can Carrocon the Wise, Ch’omasa, K’ulkat, K’ronng, Reid-Quarrell Kilgarriff, and Samson Jothem, and an overpowered panda construct defeat the undead ancestors of Lord Marlin Whitesparrow? Or will they just take up residence in the convenient tomb? Find out in the exciting conclusion to this delightful mini-adventure!


302

The Gleam in the King’s Eye, Part 2

Carrocon the Wise, Ch’omasa, K’ulkat, K’ronng, Reid-Quarrell Kilgarriff, and Samson Jothem, and a possibly overpowered panda construct continue their tour of Lord Whitesparrow’s basement. And make a new friend?


301

The Gleam in the King’s Eye, Part 1

A new combination of champions steps into a gladiatorial ring. What will Carrocon the Wise, Ch’omasa, K’ulkat, K’ronng, Reid-Quarrell Kilgarriff, and Samson Jothem get if they win? Gold? Dinner? The chance for More Adventure? All of the above? (Yes. It’s all of the above.)


300

Rosethorn, Part 4

It’s a battle in a giant tree with fire, goblins, bugbears, acrobatic archers, and… say, have you ever seen a Goliath do a slam dunk?


299

Rosethorn, Part 3

This episode has dead goblins, fake goblins, fake reunions with real live goblins, and a sinister puppetmaster at the heart of it all. “Rosethorn” continues with explosive action and surprising heart! Or is that explosive heart and surprising action? One of those.


298

Rosethorn, Part 2

Are two monks better than one? With Li and Diendo trying to figure out what a mysterious elf has to do with the recent spate of wagon heists in Whitesparrow, we may find out! Joined by Quewaris, O’Lee, L’nel, and Thamia, our adventurers split up to search for clues, visit a few familiar merchants (but don’t seem to meet any maniacs), and perform a switcheroo on a suspect’s packing cubes.


297

Rosethorn, Part 1

What happens when a few adventurers get in the way of a heist? Find out in “Rosethorn!” Adventurers Quewaris, O’Lee, Li, Thamia, L’nel and Diendo discover that bear traps can be as dangerous as any dragon, if your level is low enough!


296

The Well of the Black Sun, Part 3

Getting back into the light is good, but our party—Samson Jothem, Thamia, Li, K’ulkat, and Quewaris—hasn’t gotten to the bottom of the problems in the local mine. Who is turning miners into monsters? The mine is opening in one day. There’s not a lot of time to solve the mystery!


295

The Well of the Black Sun, Part 2

Two bards, an artificer, a monk, and a fighter are lowered into a mine in a basket. They meet a monster and then hide behind a basket! Will they survive, flee to the surface, or get melted into skeletons?


294

The Well of the Black Sun, Part 1

Samson Jothem, Thamia, Li, K’ulkat, and Quewaris—wait, who let two bards into this adventure?—venture outside of Whitesparrow to a mining town that’s being vexed by strange attacks, both on the surface and down in the mine. There’s a big reward awaiting them if they can get to the bottom of it!


293

The Dwarven Vault, Part 2

K’ronng, K’ulkat, Ch’omasa, Samson Jothem, and Diendo Fatrabbit have pursued the wild animal attacks back to their source—an ill-fated expedition into an ancient Dwarven treasure trove! There’s gold to be won, but can the adventurers—some of them horribly poisoned—find a way to stop the source of the strange animal attacks happening in the countryside?


292

The Dwarven Vault, Part 1

Dire Wolves roam the streets of Whitesparrow! Adventurers K’ronng, K’ulkat, Ch’omasa, Samson Jothem, and Diendo Fatrabbit are enjoying a nice day at the pub, but it’s all ruined by a spectacularly unlikely wildlife attack. Where did these crazed creatures come from? (The giant hand at the center of Whitesparrow is probably not involved.)


291

The Night Blade, Part 3

Gwyndielle, Thamia, Quewaris, Carrocon, and Li have uncovered the home of the bandits known as the Night Blades. Can they infiltrate the organization and figure out its secrets? They seem like they’d be good at infiltration, right? Right?


290

The Night Blade, Part 2

Gwyndielle, Thamia, Quewaris, Carrocon, and Li have dispatched some bandits, but so many questions remain! Has the Night Lord truly returned? Or is someone marketing their banditry with his name? Everyone stop looking at the hand and try to figure this one out, okay?


289

The Night Blade, Part 1

A new season of adventures! A group of bandits bearing an infamous name threatens the town of Whitesparrow. Can five strangers—Gwyndielle, Thamia, Quewaris, Carrocon, and Li—help out the local sheriff and restore order? It’s possible, if they’re not too distracted by the giant hand at the edge of town.