You stop your bicycle by a forbidding wrought-iron gate. A cobblestone path winds its way to the north. To the east and west stretches a dark and lonely road. It is raining.
You stand among the ruins of the once-glorious Action Castle (castle castle castle). All that’s left is this courtyard, a lonely tower, and a few crumbling walls. A rickety wooden stairway leads up to the tower. A dark stairwell descends to the dungeon. Exits are: UP, DOWN, and WEST.
It’s a text-adventure journey into horror, as our human players enter the mental hospital in search of the truth about their sister. They’d better tell the computer to SAVE GAME every now and then. You never know what might happen…
It’s time to play another Parsely game, in which a group of humans try to confuse a computer parser (played by a human). This time, it’s time to investigate a space station! Will it be an Action Castle success, or a Jungle Adventure disaster?
It’s time for another journey into the realm of classic text adventures mixed with painful human dynamics, as we return to the world of… Action Castle! (castle, castle, castle). Yes, that’s right, we’re playing “Action Castle 2.” Can the sequel live up to the original?
We return to the dangerous land of group text adventures with “Jungle Adventure”, in which the survivor of a plane crash wanders through a dark jungle. And wanders. And wanders.
What if you cross a party game with an old-school text adventure? You get Action Castle, the game that turns a human being into an old-style command line prompt and a bunch of people into a single bumbling adventurer. Go west! Get fish! Inventory!